"receive_shadows off" doesn't work with custom pixel and vertex shaders.

Description

Original reporter: alexjc

Using HLSL and the Direct3D 9 renderer, setting "receive_shadows off" does not work if the material has custom pixel and vertex shaders. This seems to work fine without the custom shaders.

Original Mantis Ticket: http://www.ogre3d.org/mantis/view.php?id=551

Environment

None

Assignee

Murat Sari

Reporter

Philip Allgaier

Labels

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Components

Fix versions

Affects versions

Priority

Major
Configure