missing "BUFFER" attribute in D3D11MultiRenderTarget::getCustomAttribute

Description

When I try to use MRT with DirectX11 I get an exception on D3D11MultiRenderTarget::getCustomAttribute called from D3D11RenderSystem::_createDepthBufferFor trying to get the "BUFFER" attribute.

it seems the issue have been discussed a long time ago and the change have been lost :
http://www.ogre3d.org/forums/viewtopic.php?f=4&t=36493&hilit=ID3D11DeviceContext%3A%3AGetData&start=500

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Bastien Bourineau 
May 29, 2017 at 10:23 AM

Nope sorry I did try the change from the forum post but it doesn't work, and I don't know directx enough.

Pavel Rojtberg 
May 29, 2017 at 10:10 AM

can you provide a pull request/ patch for this?

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Created May 25, 2017 at 11:14 PM
Updated May 29, 2017 at 10:23 AM