Original reporter: valke
Meshes non uniformly scaled and lightened with directional light(s) have incorrect shadow projections.
Ogre::SHADOWTYPE_STENCIL_ADDITIVE and Ogre::SHADOWTYPE_STENCIL_MODLATIVE returns the same problem.
This was tested with multiple versions of Ogre under Linux Ubuntu, Windows Vista and OSX Leopard.
For comparison purpose here is the scene rendered with Blender
And here is the same scene rendered with Ogre 1.8
The Ogre3D forum topic where I exposed the problem:
Original Mantis Ticket + Lots of comments & attachments: http://www.ogre3d.org/mantis/view.php?id=469