Cubemap with combinedUVW is sampled impropperly (ogre 1.8, OpenGL ES 2.0, iOS4.3.3 iPod4)

Description

Original reporter: blackmonster

I found that in case of using ogre 1.8 and gles 2.0 as a render the cubemap declared with combinedUVW is sampled impropperly by the shader on Iphone device
but works fine in a simulator

Here is a link to ogre's forun with more detailed description and images

http://www.ogre3d.org/forums/viewtopic.php?f=21&t=65064&p=430213#p430213

Original Mantis Ticket: http://www.ogre3d.org/mantis/view.php?id=452

Environment

None

Assignee

M

Reporter

Philip Allgaier

Labels

None

Components

Fix versions

Affects versions

Priority

Major
Configure