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      Description

      Non-uniform scaling is completely broken when rotations are involved, due to an incorrect order when applying the transformations. Also breaks non-uniform scaling on a skeleton.

      More info in this (old) thread, but I can confirm the problem still exists. http://www.ogre3d.org/forums/viewtopic.php?p=303763

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            • Assignee:
              dark_sylinc Matias Goldberg
              Reporter:
              scrawl scrawl
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