GLRenderSystem::_createDepthBufferFor may crash if it needs separate depth and stencil buffers

Description

See http://www.ogre3d.org/forums/viewtopic.php?f=22&t=78254

Video card is "Intel HD Graphics"

PCI/VEN_8086&DEV_0046&SUBSYS_1425103C

My wikipedia interpretation is that it is a Ironlake-Arrandale.

Processor is a 4-core Core I5 M460 @ 2.53ghz.

Environment

None

Assignee

Unassigned

Reporter

Art Hare

Labels

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Components

Fix versions

Affects versions

Priority

Minor
Configure