SSAO Sample doesn't work correctly in OpenGL

Description

Selecting ShowDepth just shows a black screen, and most other Compositors you can select don't work correctly at all. I guess that is since they are all based on depth somehow. Only happens with OpenGL.

So maybe only the Depth Buffer is broken here.

I set this as major as it may hint to a more general problem. Maybe it is not, though

Environment

Windows 7 64-bit, GeForce 580 GTX, Compiled with MinGW GCC 4.7.1

Assignee

Jan Drabner

Reporter

Jan Drabner

Labels

None

Components

Fix versions

Affects versions

Priority

Major
Configure